A Series of Myth-fortunate Events

Session #6
A Dash of Darkness

Today the adventurers got a ring and killed a particularly nasty faerie. Boy oh boy.

Session #5
The Shadowed Castle

Mental Entry #3,258

Master's tribe bravely pushes through secret entrance into the Shadowed Castle and find old acquaintance of the new master—a lizard folk they call Little Glad, first observed after scouting in old master's tower. After quick saving, he reveals a number of valuable loot. I believe he all equipment should be given up for sake of tribe, yet master seems fine with other servants simply purchasing supplies off Little Glad.

In the same basement, a great stone door was found. Master braves it, but it proves most devious trap. Tribe agrees great stone door is locked, by what mechanism or magic, I do not know.

Next stop is second floor. Shadows watch us from every nook and cranny. I applaud tribe's bravery. We come to apartment and Master's druid servant finds shard which seems to speak to him. Also finds orb hidden behind illusion. Tribe agrees it must be key to stone door.

Journal must end for shadows threaten us with war cries outside. Yelemash fura ilastaf. May the Old Ones guide us.

Session #4
Dreams of a Waterfall

Our Players complete their journey through the dream eater's lair and, in exchange for sparing the dream eater's life and leaving his lair, are granted a vision of a secret passage into the Shadowed Thief's castle. From this cave they leave with an additional party member; a pale dreamer with a torn leather vest and donning Balmung's extra jammies was knocked out and "saved" from the cave in an attempt to rejuvenate him. With his proposal rejected, the hundred eyes faerie leaves the Players.

After a quick stop at the faerie camp in which the faeries disappeared without a word, the Players find the secret entrance into the great tree and, presumably, the castle. They end up crawling out of a well and are met with their old friend (?) Little Glad currently fending off a hungry looking evil faerie thing.

Will our heroes save Little Glad from certain doom? Will they traverse the castle and come out alive? Can they find a source of magical energy, refill their communications crystal, and finally return to the Bazaar of Deva? Find out next time on A Series of Myth-fortunate Events!

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1. Invite your players

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2. Edit your home page

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If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

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A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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